The racing lines and cerebral vehicle tuning of GT5 are left far, far behind. Like Criterion’s other racers, Hot Pursuit eschews subtlety, strategy or driving finesse for extended bouts of dangerous driving. It was clear after the dull Prostreet and the dreadful Undercover that the series needed a serious mechanical overhaul, and EA responded with no fewer than four games, each with its own approach to the racing genre – there was Shift, which did a reasonable impression of Race Driver: Grid or Forza, and Nintendo-exclusive Nitro in 2009, followed by the so-so driving MMO World earlier this year. This is racing so mind-meltingly fast that it’s mildly stressful.įor EA, Hot Pursuit is the culmination of its multi-game rejuvenation of its ageing Need For Speed franchise. That’s the kind of feeling you get from Need For Speed: Hot Pursuit’s blinding, unsettling turn of speed.
Oh, and just to add to the terror, someone’s set the chair on fire.
You can feel every stone clatter beneath the chair’s tiny wheels, and your heart pounds with fear. Stuff hurtles past you at blinding speed – trees, fences, livestock. Imagine you’ve been gaffer taped to an office chair, and that you’ve just been pushed down an exceptionally steep hill.